About this project
Show list of needs
Development and documentation of software to ease the video editing workflow in Blender. “Jump to cut”, for example is a video editing toolset for Blender. We want to improve it and develop other addons that let you ingest footage and manage projects inside the program; create image echoes or mute channels, for example. These addons will also let us have an easier workflow for beginner editors and users of other NLE’s. Moreover, we will create several scripts, little programs to easily manage media editing and postproduction tasks.
Manuals and Videotutorials
Pleasant and well-documented manuals related to the camera. Informative videos also technical issues that can be used as a teaching material. Obviously, we do not know the exact contents, but some ideas are: - Install the Elphel camera software and set up peripherals - Shooting with Elphel 353 - Timelapse with Elphel - Conversions with FFMPEG - Video Editting with Blender and the addons use (Workflow) -Tutorials and documentation of developed applications. The development of the whole experience will also be documented in the Blog (kinoraw.net)
Study and documentation of the technical and artistic possibilities Elphel with Blender.also investigate Taxation on the importation of free software and hardware. Also on the impact of open hardware in audiovisual production and distribution.
Research for Phase 2 of KinoRaw
Once we finish the first phase, we propose a second in which we can add and expand other uses and the Elphel cinematic possibilities.
Reward for collaborators
This amount is reserved to reward contributors to this project, who made valuable contributions to the development of KinoRaw. Cost will be the first to assign it to get beyond the minimum in Drip.
Accessories and consumables
In order to test some of the possibilities of the camera lenses, need adapters, filters, hard drives and others.
Extra supplies and WEB
To record in all conditions need a SSD hard drive. Another part will be available for the purchase of parts for building a DIY stand. We also could use a little help to improve the website.
|Total||€ 3.800||€ 5.700|
Elphel (www.elphel.com) is an open source hardware and software camera used in scientific research, because it allows both the development for, and the adaptation, to each of the investigation specificities. We will contribute our efforts to develop it for cinematographic usage.
We work alongside the Apertus open source cinema community (apertus.org), which develops software using the device as a digital film camera. three of their lines of work are the stereocam, the DNG converter and the Elphel Vision software. We can benefit from the progress made by the community, like others may do so when we have developed tools that are open to extract all the juice out of Blender (www.blender.org).
What changes does the use of open hardware introduce in the media field?
We are bound to cameras using proprietary hardware and software, and will not free ourselves from the dependency of the media production industry until we unlock and claim the control of the entire filmmaking process.
And this is a great opportunity to break that dependence. We also try to contribute through this proposal to the re-implementation of creative techniques and technical knowledge that proprietary workflows try to hide out to end users, capping out unsuspected possibilities.
With the development of Elphel hardware we intend to expand the technological independence and creative freedom, in addition to cultivate the visual commons, both in the content and in the tools needed to produce those. We want this tool to help develop and expand the community, connecting it with other communities and users who share this knowledge of cinema and filmmaking.
The project has the invaluable help of Telenoika (www.telenoika.net) who have supported us in order to kickstart the project with a grant of 2000 €. With this grant we bought an Elphel camera, but taxes and duties put us out of budget. ... (more on this topic will follow latter).
Description of the project. Main features, strengths and differentials.
The possibilities that Elphel allows include a wide range of exposure times, settings, continuous configuration values, analogisation of devices, millimeter adjustments. This means a lightweight filmaking equipment, competitive costs and ultimately represents a change in the conception of film tools.
Our plan at the KinoRaw project is what follows:
1. Extensive testing of the camera (you can subscribe to participate :)
2. To research linking Blender with Elphel for easy editing
3. Code development based on the above premise
4. Technical manuals for use
5. Filming footage exploiting its full potential (accepting ideas!)
6. Editing and postproduction of filmed contents
7. Presentation and dissemination of results
Elphel Technical Specifications:
The camera it’s a modular device which can extend its capabilities. One of it’s technical characteristics is the IP connectivity over LAN, ie it broadcasts streaming video on ethernet, and therefore can be controlled remotely.
- Filter Aptina CMOS Bayer (Bayer Pattern) sensor with an optical format of 1/2.5 "(5.70mm x 4.28mm) and a native resolution of 2592x1944 (5 megapixel). Has a 12 bit ADC
- Optics: The camera has a C-mount, but comes with an adapter ring that also allows to use CS mount lenses (which allows reuse old lenses 16 and 8mm)
- Variable Frame-rate (up to 300fps at 320x240), including the possibility of ramps
and shutter speed.
- Variable resolution (from 16x16 up to 2592x1944 (5 megapixel))
- Variable Data-rate: 144Mbit/sa a SATA or 100Mbit / s ethernet streaming
- Customizable gamma curves
- Recording in RAW. In JP4 RAW format that requires a decoding process (DNG
- Codecs free, lightweight, high-quality (MPEG, ogm)
- Connectors: SATA, Ethernet: 100Mbit Network with POE (48V), USB 1.1 with 5V power supply,
IDE 232: Access to Console and debug output.
Why this is important
- Filmmakers and other visual artists
- Software developers
- Teachers of audiovisual content and in particular photography
- 3D Animators
- Hardcore moviegoers
- retired directors of photography
- Amateur home video directors
- Multimedia researchers
Goals of the crowdfunding campaign
2. Raise funds to test the camera and develop software tools
3. Search partners for the process
4. Provide economic stability to the project at the beginning
Carlos is in charge of the Elphel-Blender workflow development and coaching, while Simon is responsible for production and project documentation.